Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Marauders subsist on hunted game and fish. The boatsmen among them go out, on rivers or on the sea, in small coracles, light enough to carry when on land. Their skills at boating do them well in wartime, when they take up arms and attack their enemies from the water.
Advances from: | |
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Advances to: | Sailor |
Cost: | 15 |
HP: | 40 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Marauder Boatsman |
Abilities: |
axe blade | 5 - 3 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 0% |
fire | -40% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 1 | 40% |
Flat | 2 | 40% |
Forest | 2 | 40% |
Frozen | 2 | 40% |
Hills | 3 | 50% |
Impassable | 100 | 20% |
Mountains | 4 | 50% |
Mushroom Grove | 4 | 30% |
Sand | 2 | 40% |
Shallow Water | 1 | 50% |
Swamp | 2 | 50% |
Unwalkable | 100 | 20% |
Village | 1 | 60% |